Wednesday, 21 September 2016

Sunday, 11 September 2016

Liked on YouTube: Amiga Hardware Programming 12 - Bitplane manipulation, program structure, and the stack

Amiga Hardware Programming 12 - Bitplane manipulation, program structure, and the stack
We make our demo a bit more system friendly using SECTIONs and stack to preserve registers and give our a code better structure. Also explains a little bit more about how things are stored in memory and especially bitmap data. And our happy sprite is back! :) Errata: $dff007 is the low byte of VHPOSR, not "the clock register".
via YouTube http://youtu.be/7Sv4dOno8hw

Saturday, 10 September 2016

Liked on YouTube: Art and technology of the demoscene

Art and technology of the demoscene
In this short introduction to the sub-culture of demoscene realtime animation we will give some background information on the scene and demo our own realtime animation software "Tooll".
via YouTube http://youtu.be/GswISjlquoU

Friday, 9 September 2016

Liked on YouTube: OFFENCE & PROSONIX 2011 A PRESS SPACE ODYSSEY (C64)

OFFENCE & PROSONIX 2011 A PRESS SPACE ODYSSEY (C64)
OFFENCE: 2011 - A PRESS SPACE ODYSSEY (2011) Code: Killsquad, Kribust, Omega Supreme, Bjørn Røstøen, Stein Pedersen, Perplex, Zaphod GFX: PAL, Kribust Ideas/Design: PAL, Perplex, Stein Pedersen, Bjørn Røstøen, Omega Supreme, Kribust, Killsuqad, Groms Music: Groms, Kribust, Stein Pedersen, Ole Marius Pettersen (also starring as Devil :)) Loader: Krill/Plush Capture & x264 encode from a real C64 by Lemming/OFFENCE Digi-hardware: C64 REV.B Assy 250466 PAL SID: MOS 6581R2/0383 (Korea) VIC-II: MOS 6569R5/0787 (Hong Kong) - NEW Completely psycho-obsessed rebuilt FINAL 250466 hi-fi setup Feat: IDE64 V4.1+RRNet, 1541uII, 1571, 1581, 1541-II - for hardware helpers
via YouTube http://youtu.be/911hqqdmJLo

Liked on YouTube: Commodore 64 Machine Language (1): LDA & STA

Commodore 64 Machine Language (1): LDA & STA
Visit my forum: http://ift.tt/2ced8MR http://ift.tt/28QNRaU This video will teach you some of the basics of using DATA statements to read into memory on your Commodore 64. I want to get back to teaching regular techniques again, even as I am working on a website and ebook at the same time. I had to cut out part of the end because my audio died once more using Camtasia Studio. I have yet to figure out this. Anyway I hope you enjoy this. You can use SYS 49152 to run the program. I will try to re-record part 2 again with audio and continue where I left off. Finally feel free to tune in each week to my Google Hangouts corner which is usually somewhere around 7:30pm on Friday nights Mountain Standard Time broadcasting from Phoenix, Arizona. If you like the Commodore 64 and Atari then I encourage you to look no further. Feel free to subscribe.
via YouTube http://youtu.be/I-jT6w2EJps

Thursday, 8 September 2016

Liked on YouTube: Nintendo Voice Chat Plays Metroid Zero Mission Part 1

Nintendo Voice Chat Plays Metroid Zero Mission Part 1
Metroid celebrates a significant milestone in 2016, and you're friends at IGN want to recognize one of their favorite game series made by Nintendo. Join Jose Otero and Peer Schneider as they play through Zero Mission, the 2004 remake of the original Metroid game. ------------------------------­---- Follow IGN for more! ------------------------------­---- YOUTUBE: https://www.youtube.com/user/ignentertainment?sub_confirmation=1 IGN OFFICIAL APP: http://ift.tt/1WXY1MH FACEBOOK: http://ift.tt/1nA15Ye TWITTER: https://twitter.com/ign INSTAGRAM: http://ift.tt/1WXXZo5 WEBSITE: http://www.ign.com/ GOOGLE+: http://ift.tt/1Ml1OeU
via YouTube http://youtu.be/uKz_I5Rbi00